Open Positions

Check out the open positions below or simply send an email to jobs@againstgrav.com with your resume. 


SERVER ENGINEER

We need a full-time Server Engineer. You will be working in our Seattle, WA office.

You’ll be primarily responsible for the design and development of the Azure cloud services powering our game. We are a small, agile team so you’ll be expected to work on a broad variety of features and systems. We will also expect you to contribute creatively by being involved in the design process, and proactively prototyping new ideas and solutions.

 

REQUIREMENTS

  • Bachelor’s degree in computer science or equivalent experience
  • 2+ years writing and maintaining cloud services using .NET/C#
  • Experience with Entity Framework, ASP.NET, and WCF
  • Knowledge of synchronization techniques in stateless distributed systems, and experience building RESTful API backend services
  • Experience using various cloud storage systems (SQL, NoSQL, Blob storage, etc.) and an understanding of the tradeoffs between them
  • Excellent written and verbal communication skills
  • Comfortable working in fast-moving, ambiguous development environments
  • A constant desire to learn, improve, and help others improve

 

BONUS POINTS

  • Experience with Game Development and Game Engines (preferably Unity)
  • Experience with Microsoft Azure cloud services
  • Experience working on backend services for social networks

GAME ENGINEER

We need a full-time Game Engineer. You will be working in our Seattle, WA office.

We are a small, agile team so you’ll be expected to work on a broad variety of features and systems. We will also expect you to contribute creatively by being involved in the design process, and proactively prototyping new ideas and solutions.

 

REQUIREMENTs

  • Minimum five years of experience in games or a closely-related field – we want to see shipped games (small/indie games are fine)
  • Fluency in networking and multiplayer concepts
  • Strong 3D math background (e.g., linear algebra, vector math)
  • Excellent written and verbal communication skills
  • Fluency in C#
  • Experience with Unity, Unreal, or a similar game engine
  • Comfortable working in fast-moving, ambiguous development environments.
  • A constant desire to learn, improve, and help others improve

 

BONUS POINTS

  • Strong background in Augmented and/or Virtual Reality technologies (e.g., HTC Vive, Steam VR, Oculus Rift, etc.)
  • Recent console experience (e.g., PlayStation 4, Xbox One)
  • Experience with live services and rapid-deployment
  • Experience with metrics/telemetry
  • Experience with and passion for design

LEVEL DESIGNER

 

We need a full-time Level Designer. You will be working in our Seattle, WA office.

Our app, Rec Room, is a social VR service with a growing community of users from all around the world. Our mission is to ensure that Rec Room is a fun and welcoming environment for people from all walks of life.

 

REQUIREMENTS

  • Minimum five years of experience building single player and multiplayer levels for games – shipped titles are great, but we'll gladly review your maps, mods, and indie projects
  • Extremely strong eye for level layout and encounter design  
  • Experience with Unity, Unreal, or a similar game engine
  • Excellent written and verbal communication skills
  • Comfortable working in fast-moving, ambiguous development environments.
  • A constant desire to learn, improve, and help others improve

BONUS POINTS

  • Strong background in Augmented and/or Virtual Reality technologies (e.g., HTC Vive, Steam VR, Oculus Rift, etc.)
  • Recent console experience (e.g., PlayStation 4, Xbox One)
  • Experience building multiplayer games
  • C# or scripting experience

3D ARTIST  

 

We need a contract 3D Artist available to work remotely.

Against Gravity is looking for a contract 3D Artist to help build character and prop assets. You will be modeling, texturing, and implementing 3D assets into Unity using provided concept art or inspirational reference material. We are a small, agile team so you’ll be expected to touch on a broad variety of disciplines.

 

RESPONSIBILITIES

  • Maintain consistent aesthetic and technical quality across all assets
  • Model stylized props while working in a low poly style
  • Strong understanding of modeling fundamentals and a good eye for silhouette
  • Iterate quickly on character and prop fidelity
  • Knowledge of color theory and the ability to create balanced and appealing color palettes
  • Ability to create and maintain materials within Unity
  • Paint appealing low contrast textures from reference/concept or scratch

 

REQUIREMENTS

  • Successfully shipped a title working as a 3D Artist or equivalent title.
  • Expert understanding of Maya and/or Blender
  • Proficient and self sufficient in Unity
  • Ability to hand paint stylized textures in Photoshop
  • Excellent written and verbal communication skills
  • Comfortable working in fast-moving, ambiguous development environments
  • Portfolio examples exhibit working in a strong style

 

BONUS POINTS

  • Strong background in Virtual Reality technologies (e.g., HTC Vive, Steam VR, Oculus Rift, etc.)
  • Ability to visit our office weekly in Seattle

Against Gravity® was founded in April 2016 by a small team with a shared passion for VR, AR, social and multiplayer experiences.

We respect our customers. We value long term connections over making a quick buck. For example, we don't believe in exploitative monetization methods.

We are an equal opportunity employer and a fun place to work! We welcome people of different backgrounds, experiences, abilities and perspectives.

If all that sounds interesting to you, we'd love to receive your application:

 

Apply

Apply here or simply send an email to jobs@againstgrav.com with your resume.