For players you really don’t want to deal with, the Ghost effect can be made permanent via a clunky and confusing UI that we really need to make better (find them in the player list and select “Mute” or “Ghost”). We have some ideas for how to make this easier to access even when a Handibot is threatening to tickle you.
So, Ghost Mode is generally quite effective at resolving situations like this. We encourage players to practice initiating Ghost Mode in their Dorm Room, so it's second nature if they ever feel the need to use it.
EDIT: We have since updated Rec Room so Ghost Mode would work in this exact situation (during a game of Charades). I'll leave the following in place for posterity!
Except… it wouldn’t have worked in this case. Due to the complexities of suddenly hiding players and their hands mid-game, Ghost Mode is currently unavailable during gameplay. It works in the Locker Room, and before and after the games. But it actually would have failed here, even if dasMEHDI had known to use it, because the 3D Charades game was in progress.
So there’s two things we’re going to do:
- Do a better job of introducing and teaching Ghost Mode to new users.
- Revisit the decision to disable Ghost Mode while games are in progress.
Please keep the feedback coming, as we are committed to making this tool as useful as possible, in as many situations as possible, for as many people as possible.
Vote to Kick
Awareness of this one is much higher (we see people using it a fair bit). If a player crosses the line from “hilarious” to “creepy”, others in the room can vote to kick them out. If enough other players agree, the player is removed and cannot rejoin that room for the duration of that session. If a player is getting kicked out repeatedly, it will take them longer and longer to rejoin the public locker room.
Something we don’t love about both Ghost Mode and Vote to Kick is that they are purely reactive features. It puts the onus entirely on you to react to the situation. We don’t consider this ideal, but we’re still in the early stages of figuring out the right mix of reporting, moderation, and other tools to increasingly prevent (as opposed to react to) unwanted interactions.
This has gotten long, so I’ll leave it there for now. We are committed to our goal of making Rec Room a welcoming environment for people from all walks of life. We will likely never do a perfect job, but we are going to try our best and we welcome all feedback - positive or negative - on this or any other Rec Room topic.
Thanks, and please be excellent to each other!